Day 40 of 100 Days of VR: Creating a VR First Person Shooter III - UI
Here we are at another milestone in the 100 days of VR challenge! Day 40! Who would have known that I would have made it to this point? We’ve come a...
Member since Aug 2017
Here we are at another milestone in the 100 days of VR challenge! Day 40! Who would have known that I would have made it to this point? We’ve come a...
Welcome back to day 39! Yesterday we started to look at fixing problems that involved the limitation of Mobile VR (and a lot of raycasting), today...
Welcome to Day 38! Today, we’re going to talk about the limitations of mobile VR and make some changes in our game to fix things. We’ve already...
Writers Note: Sorry for the lack of updates, I'm not dead yet! I went on a short vacation and got horribly sick. I'm hoping to continue as I have...
Welcome back to Day 36! Yesterday we set up our mobile device to be able to play VR device and there’s nothing quite like that experience, especially...
Yesterday we looked at how we can work with VR and went through the basic demo and understood how everything worked. Today, we’re going to look at...
Now that we have made a conscious decision to work in VR, today I finally had the chance to play around with VR in Unity. Today we’re going to...
Side Note: I've been feeling sick recently and progress have been slow, but I'm feeling better and ready to get back to it! Welcome back to day 33!...
Hello and welcome back to day 32! Today is going to be an exciting day. We’re going to work on something that we’ve never seen before in any of the...
Welcome back to day 31! Yesterday, we created a simple time-based system that runs on our screen when the game plays. We only increased the time, but...
Welcome back to day 30! Another milestone has been made today, we’re 3/10 of the way to the goal! The question is, will we finish our simple first...
Welcome back to day 29! Yesterday we finished creating our final enemy that we’re going to use for the game. Now that we have everything ready, it’s...
Welcome back to day 28! Yesterday, we started our next task on creating multiple new types of enemies and made a new bandit enemy. Today, we’re going...
Welcome to Day 27! Right now, we have a relatively complete game and in my mental roadmap, we only have a couple more things to do before we start...
Welcome back to day 26! We just finished implementing our Enemy Spawning System, but before we move on to the next thing, I would like to go and...
Welcome back to day 25! We’re officially ¼ of our way to the goal! Today is going to be relatively short, we’re going to: finish our Enemy Spawning...
Today in Day 24, we’re going to resume working on our EnemySpawner. Yesterday, we laid the groundwork that allows us to spawn enemies, however, we...
Here we are back to another day of Unity development! Today on day 23 we’re going to learn how to spawn enemy waves. Currently, the game isn’t...
Hi and welcome back to day 22 of the 100 days of VR! Yesterday, we created our game over panel to show to the player when they lose, however in the...
Welcome back to day 21. In the past couple of days, we worked on creating a health system for our player and fixing some problems with our enemy that...
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